First-order texture

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* Select an odd integer number as '''Neighborhood size''' in pixels.
 
* Select an odd integer number as '''Neighborhood size''' in pixels.
 
* Tick '''Use circular neighborhood'''.
 
* Tick '''Use circular neighborhood'''.
[[File:Qgis_texture_stdev.png|400px]]  
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[[File:Qgis_texture_stdev.png|400px]]
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{| class="wikitable"
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|style="border: 0pt" | [[file:Qgis_campus_synthesis.png|thumb|left|400px|'''Figure A:''' Input image: Sentinel-2 synthesis image based on 4 10m bands, (University Göttingen Campus North)]]
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|style="border: 0pt" | [[file:Qgis_campus_stdev.png|thumb|center|400px|'''Figure B:''' Output image: Standard deviation texture of Sentinel-2 synthesis image (University Göttingen Campus North)]]
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|}
 
[[category:Spatial Filtering]]
 
[[category:Spatial Filtering]]

Revision as of 14:00, 20 November 2017

Standard deviation or variance of gray levels in a region in the neighborhood of a pixel are examples of measures of first-order texture.

  • In the search engine of the Processing Toolbox, type neighbors and select r.neighbors under Raster of GRASS GIS 7 commands.
  • Under the Parameters tab, select a single band file as input layer.
  • Select stddev from the drop-down list Neighborhood operation.
  • Select an odd integer number as Neighborhood size in pixels.
  • Tick Use circular neighborhood.

Qgis texture stdev.png

Figure A: Input image: Sentinel-2 synthesis image based on 4 10m bands, (University Göttingen Campus North)
Figure B: Output image: Standard deviation texture of Sentinel-2 synthesis image (University Göttingen Campus North)
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